Details about a rumored sequel to last year’s Lords of the Fallen have supposedly leaked, with a possible title being one of them.
Evolve into vacation mode.
An Overwatch 2 player spots a weird issue with one of Doomfist's Highlight Intros when viewing it with the new Funky skin equipped.
A Pokemon Scarlet and Violet player has found an adorable Marill interaction upon a Fuecoco egg hatching. Pokemon Scarlet and Violet gamers can breed Pokemon to get a baby that matches one of the parents, but it's rare for a Marill to be around to provide a reaction.
First, there was the Xbox Series X mini-fridge, and now the Series S gets its own appliance in the form of a toaster. Bread will never be the same again.
At the end of every year, gamers are faced with an undeniable fact: far too many video games are released in a 12-month span for anyone to reasonably play them all. It's literally my job to play video games and I bet someone could fill a reasonable top ten this year of titles I didn't even get time to touch. But even as it's a universal, undeniable truth, the revelation that you missed out on something popular is always met with the same incredulous statement.
As 1983 came into focus, the future of video games in North America looked bleak. Store shelves were crowded with poorly made games, and consumer interest waned substantially. Developers that ushered in the “golden age” of arcades and the first two generations of home consoles began to crash and burn at an alarming pace. In no time, the once billion-dollar industry was reduced to rubble.
From Deadpool 3 and Venom 3 to X-Men '97 and Marvel's Echo.
From a "sci-fi version of Genshin Impact" to open world games like BOTW
Before we read and wrote, we moved. Stories of people moving – migrating – have been told since time immemorial. The Mexica journey to central Mexico; Moses leading the Jewish people across the desert; the founding of Rome – as told by Virgil – by those that fled the fall of Troy. Unsurprisingly, then, video games also tell stories of migration. On August 8, 2013, game designer Lucas Pope, the man behind the studio 3909, released Papers, Please, a game about managing migration.
